![]() ![]() Before that, bugs and balance.Į: The non-random map is still ok given it's size. Originally posted by MadDjinn:Before the DLC, replay factors need improvement. If you can win without needing to cover the whole thing, and have different win conditions to get there, then it's ok. That's the Necro-Death/Mentalists job.Į: The non-random map is still ok given it's size. It's weird how a Necro 2x death start must play nicely with the locals to get the tower started (2 mortal workers), even though a lot of Death is about grave robbing, coverting unwilling people, and generally the not so nice stuff.īut maybe that's a DLC thing where the Necro rises and stops acting like the good guy just to get stuff. Probably also reduce other strong coupling to make more viable custom games.Īlso need to make the starting tower/power quests more friendly to other play types. Replay factors would be stuff like reducing Earth and Nature schools from being strongly coupled with Artificer and Alchemy so that other schools are viable in custom at the start. ![]() Before the DLC, replay factors need improvement. ![]()
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